76561197961921691
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-7%Account is 1+ years old
Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-8%Peak single-match outcome anomaly 31.6/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 14 analyzed matches reads as variance, not a pattern.
Low mean preaim 7.23° with a tight 5.65° spread across 140 ranged kills - unusually consistent crosshair placement
TeamDocks rating & ADR trend · last 14 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vtB9w-wq7aL-OxQwE-AZaay-t2uWK | 16/18/7 | 86.0 | 1.06 | 2026-07-05 16:29:45 · 29m 31s | |
| CSGO-aYSnr-mBQF8-dtESK-opqYi-its4N | 13/13/9 | 77.2 | 1.04 | 2026-07-03 13:05:27 · 32m 5s | |
| CSGO-7WPRP-TSBw6-xAOdR-OfNpK-co3mA | 13/17/5 | 80.4 | 0.96 | 2026-07-03 12:32:47 · 28m 44s | |
| CSGO-QCeFd-K8G5u-xW7OV-b2DRr-JXykG | 20/15/8 | 113.2 | 1.53 | 2026-07-03 10:33:37 · 29m 11s | |
| CSGO-3yqL9-8KCwi-OiNXC-3s92t-z2dOQ | 22/14/7 | 113.1 | 1.61 | 2026-07-03 07:54:55 · 33m 19s | |
| CSGO-RxQdv-2Lura-3BOiz-8rGoU-QmztJ | 12/10/8 | 86.4 | 1.31 | 2026-07-03 06:50:09 · 24m 7s | |
| CSGO-jnOLA-aEjY5-h63iV-4XSR2-VMqBE | 31/17/12 | 133.2 | 1.95 | 2026-07-02 10:41:23 · 40m 19s | |
| CSGO-kSiCe-U4Wmf-jknkG-vK6qQ-377GJ | 16/18/3 | 78.3 | 0.98 | 2026-07-02 10:02:25 · 36m 1s | |
| CSGO-39fdy-a9bHk-n8voZ-4aeqL-pmXML | 9/15/6 | 59.1 | 0.73 | 2026-07-01 20:02:28 · 35m 13s | |
| CSGO-Ck5uV-CVX44-cJhtS-dv6ka-25TCP | 19/10/2 | 81.8 | 1.49 | 2026-07-01 18:36:25 · 32m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.