76561197961914417
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Provisional — based on only 2 analyzed matches. Firms up as more of this player's games get processed.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
+1%Account is 1+ years old
Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
5+ friends
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Ban History
-8%Steam Community ban on record - issued for scamming/harassment/ban-evasion, not anti-cheat, so weighted lightly here; no age data exposed by Steam for this ban type
Cross-Platform Consistency
-12%FACEIT level 3 or under but Premier 20,000+ - low FACEIT rank despite elite Premier rating
Our Own Match Data
-13.7%8% of kills through walls across 2 analyzed matches (penalty scales above 4%)
4% of analyzed kills had the crosshair already tracking the target under 150ms before the shot, at 10m+ range (penalty scales above 2.5%)
TeamDocks rating & ADR trend · last 2 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-oSoSu-YzZoU-qQd8p-ZUKAL-OHTCP | 12/17/3 | 68.2 | 0.81 | 2026-07-04 05:08:20 · 32m 21s | |
| CSGO-OKTm3-EvDbB-Bf8Aq-UevoN-6Rn2H | 13/15/7 | 89.6 | 1.02 | 2026-06-27 18:13:24 · 30m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.