Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-fkPEq-bJtDp-cXxFJ-2KLSB-YLr7C | 12/17/3 | 82.8 | 0.98 | 2026-07-04 16:12:17 · 25m 57s | |
| CSGO-D5x2r-ObLqO-cLTAG-8DJqy-rquLA | 20/20/6 | 101.6 | 1.21 | 2026-07-04 00:59:26 · 40m 30s | |
| CSGO-nEJAf-pLK7R-wfRir-Y6tBZ-FvxfF | 18/17/4 | 77.5 | 1.05 | 2026-06-30 19:11:37 · 45m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.