Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7bRbN-PWWHP-PaXdi-WTTj5-tUD3J | 11/16/4 | 70.2 | 0.82 | 2026-06-28 15:17:04 · 27m 3s | |
| CSGO-4SLus-kJPrU-JfQqu-rTXnp-nrXwP | 15/14/2 | 62.3 | 0.86 | 2026-06-28 14:28:16 · 38m 31s | |
| CSGO-pXKGY-9kDvG-noZWZ-oBSLy-pM6dK | 7/14/2 | 73.5 | 0.61 | 2026-06-28 14:00:03 · 24m 10s | |
| CSGO-ybqhq-AveNK-n3LsY-KRnoe-ZjenL | 15/8/9 | 85.0 | 1.35 | 2026-06-22 08:33:23 · 37m 24s | |
| CSGO-my3dT-YnUbU-3rFNx-N4KFx-kfFnK | 20/8/6 | 111.8 | 1.87 | 2026-06-22 07:56:03 · 32m 26s | |
| CSGO-SabND-3ikTc-s3ufL-TGTy5-dV4RG | 12/18/3 | 72.5 | 0.80 | 2026-06-15 10:26:17 · 32m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.