Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-OJ4nG-ObS57-k9w3c-AzNxN-OnduB | 15/14/6 | 81.7 | 1.23 | 2026-07-06 19:35:34 · 33m 53s | |
| CSGO-bSPUX-HWyV8-KZtv3-azTMF-U9JjC | 13/9/3 | 82.9 | 1.36 | 2026-07-04 20:53:58 · 25m 17s | |
| CSGO-UMFph-sLhz4-khU5d-aajOr-8h9GJ | 6/14/4 | 65.1 | 0.69 | 2026-07-01 19:27:47 · 26m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.