Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Z8DPN-DAVaf-TdBzf-rMJ9T-3krFF | 16/16/9 | 102.1 | 1.21 | 2026-06-28 08:10:10 · 34m 10s | |
| CSGO-uh2pw-xkpkj-eidXV-KCbmk-a5UrC | 12/16/3 | 70.0 | 0.78 | 2026-06-23 19:24:03 · 37m 31s | |
| CSGO-myxtR-ve9Qp-js59b-2vHk4-2pmwG | 15/13/4 | 93.1 | 1.20 | 2026-06-16 17:46:54 · 29m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.