Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DjrOw-APHed-xTKu6-aPVFb-oF7yD | 17/17/3 | 73.3 | 1.00 | 2026-07-03 13:41:02 · 36m 14s | |
| CSGO-dsGcW-ReSm8-hJxos-6Hesc-kuQFE | 12/15/4 | 70.6 | 0.86 | 2026-07-03 07:12:07 · 31m 34s | |
| CSGO-NaQjp-nEJ4w-UpM9C-cbEMH-2T88F | 14/13/5 | 64.0 | 1.05 | 2026-07-03 07:12:07 · 37m 50s | |
| CSGO-uML5z-PDRaf-acQ9v-KARxb-kPuSJ | 19/10/6 | 103.8 | 1.62 | 2026-07-03 07:12:07 · 24m 37s | |
| CSGO-ffY5H-EMGbK-64E99-ZozhU-URqmJ | 21/19/8 | 80.3 | 1.23 | 2026-07-03 07:12:07 · 48m 15s | |
| CSGO-RTnxb-izA8r-A5XAr-8GfWW-UGOJM | 22/13/5 | 111.1 | 1.64 | 2026-06-22 22:05:23 · 37m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.