Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-YjKNe-wjtNy-Tbtsb-GCBhv-vMUSH | 17/15/5 | 76.1 | 1.26 | 2026-07-05 19:50:14 · 33m 47s | |
| CSGO-VBpJH-FdoMC-3coUa-2Gae8-mUNMB | 14/16/4 | 68.9 | 1.03 | 2026-07-05 19:03:14 · 41m 19s | |
| CSGO-39fdy-a9bHk-n8voZ-4aeqL-pmXML | 13/15/4 | 57.6 | 0.98 | 2026-07-01 20:02:28 · 35m 13s | |
| CSGO-Ck5uV-CVX44-cJhtS-dv6ka-25TCP | 11/11/8 | 73.3 | 1.06 | 2026-07-01 18:36:25 · 32m 34s | |
| CSGO-E3kof-dBt6a-dYLSu-acM5i-ZDxHL | 8/16/5 | 36.2 | 0.53 | 2026-06-29 19:23:12 · 34m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.