Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4zBKt-nxdE8-qXRhL-F9hek-ps68F | 17/16/8 | 93.4 | 1.14 | 2026-07-03 15:38:46 · 35m 54s | |
| CSGO-LWdu3-y2rXU-VtZSt-Rb59F-pdBpF | 22/18/7 | 90.9 | 1.34 | 2026-07-03 14:58:05 · 37m 50s | |
| CSGO-Ef6S4-y3hd2-AxezD-58yL9-AzyDK | 12/13/6 | 80.1 | 1.03 | 2026-07-02 16:38:12 · 28m 30s | |
| CSGO-PcNiU-3fkO6-KJH89-Ex3uB-pKSZQ | 13/18/12 | 75.3 | 1.03 | 2026-07-02 15:52:57 · 33m 53s | |
| CSGO-fVVqc-hWLkE-uCjmD-DDwa2-KeS8N | 17/17/5 | 81.6 | 1.13 | 2026-07-02 15:08:52 · 32m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.