Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WbfYZ-uU6WU-Aa6G5-FpcGF-SdT4M | 15/8/7 | 123.0 | 1.71 | 2026-06-13 20:02:03 · 23m 14s | |
| CSGO-coCwr-PLrWP-rGTbV-PGf6p-ENc7L | 19/15/10 | 96.3 | 1.43 | 2026-06-13 19:15:04 · 39m 39s | |
| CSGO-bkMXj-bEOq6-FpjMo-cj4ri-SuHaA | 14/16/7 | 106.7 | 1.17 | 2026-06-11 20:00:15 · 29m 24s | |
| CSGO-bxDpB-oEUmv-C2ks6-LL4n6-VzZAB | 23/15/3 | 115.4 | 1.76 | 2026-06-11 19:31:04 · 26m 35s | |
| CSGO-QysBF-eyLBF-qmPPQ-TVQH5-zpe8E | 23/19/20 | 145.0 | 1.70 | 2026-06-11 18:52:02 · 35m 31s | |
| CSGO-Bmke5-Z7u33-KrqRr-waFbT-uakoE | 12/15/4 | 67.2 | 0.96 | 2026-06-07 18:49:46 · 28m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.