Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-YzCoG-itpvN-sKvLs-vmTHt-QCZQM | 15/17/4 | 70.5 | 0.98 | 2026-07-01 21:49:56 · 40m 31s | |
| CSGO-BK4TR-P2i98-rCCcm-Q4R9r-yN9SA | 18/15/9 | 127.6 | 1.45 | 2026-07-01 20:55:12 · 32m 18s | |
| CSGO-UXtbb-XRPxB-nu4Qk-EtDMz-9VatH | 17/11/6 | 100.2 | 1.44 | 2026-07-01 20:10:39 · 31m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.