Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xAneX-YHqdf-HDvL7-6KMfT-zG3YP | 22/13/9 | 128.1 | 1.72 | 2026-06-28 14:00:03 · 29m 59s | |
| CSGO-DZCws-3rB4P-ikkMM-R3sui-tiOUD | 9/18/8 | 67.2 | 0.77 | 2026-06-27 18:36:34 · 34m 47s | |
| CSGO-uSekr-9QmVh-oXyAE-K48Q7-LzHCF | 14/19/9 | 70.7 | 1.02 | 2026-06-27 17:56:54 · 36m 25s | |
| CSGO-BVoN5-h23sL-tDZw9-ZwSLL-m9hWA | 16/20/8 | 79.9 | 1.06 | 2026-06-25 21:35:17 · 36m 37s | |
| CSGO-BCmzz-fX5tP-xVRYG-iDDOe-RZ8SA | 4/15/3 | 43.1 | 0.21 | 2026-06-25 21:03:30 · 28m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.