Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-54idm-tsj5s-x2yqb-hKKCS-MHcVG | 5/14/2 | 42.5 | 0.39 | 2026-06-30 16:46:13 · 19m 54s | |
| CSGO-rbJy7-rvXWQ-4zWDX-pp4Bw-B3bJD | 8/11/7 | 74.0 | 1.05 | 2026-06-28 16:20:48 · 19m 50s | |
| CSGO-VOMYs-yLbHw-vWdEk-yRcJx-wr74E | 19/23/8 | 76.1 | 0.98 | 2026-06-28 15:33:41 · 42m 58s | |
| CSGO-TLmXu-UQGuW-Gso9d-xJJbo-a3acP | 14/17/5 | 69.9 | 1.05 | 2026-06-28 10:57:00 · 33m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.