Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-9.6%Peak single-match outcome anomaly 30.3/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-khaBP-NtSi2-bDHRZ-BufPP-Y8rNO | 11/16/4 | 66.6 | 0.84 | 2026-07-03 19:58:27 · 30m 32s | |
| CSGO-F7azX-Z62cC-oBe8f-56svH-cTyTC | 11/13/5 | 81.6 | 1.06 | 2026-07-03 19:22:12 · 27m 27s | |
| CSGO-ZsmCD-RPTxz-FfPui-B6kAB-3oZEC | 14/15/7 | 84.0 | 1.05 | 2026-06-28 17:41:58 · 35m 37s | |
| CSGO-CM3Oj-QerKn-UUFNr-M8V9t-rfdZH | 26/16/6 | 135.0 | 1.74 | 2026-06-26 21:44:28 · 31m 51s | |
| CSGO-54tAG-8L2xm-OAZGG-7CkGT-FwAQL | 11/10/2 | 58.8 | 1.03 | 2026-06-26 21:17:53 · 23m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.