Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4CNJP-95yzM-GKTcP-UExzb-D6syM | 10/12/5 | 49.6 | 0.87 | 2026-07-03 22:07:23 · 36m 9s | |
| CSGO-bULb3-O9fJv-wdCVf-kKeu3-AMFFN | 6/14/4 | 55.3 | 0.50 | 2026-07-03 21:32:13 · 27m 3s | |
| CSGO-ztthS-5iZcR-iOp2K-fNSbQ-bb9vO | 9/16/4 | 46.9 | 0.69 | 2026-07-03 19:53:31 · 32m 49s | |
| CSGO-KZTPT-aJJWt-SCQhr-mpZQy-hCyDK | 9/15/5 | 54.7 | 0.81 | 2026-07-03 18:47:53 · 34m 8s | |
| CSGO-JP7wY-JQhzA-xSrzc-vbGYx-kBjzO | 16/13/3 | 61.2 | 1.14 | 2026-07-03 18:04:10 · 34m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.