Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 7 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-my855-MGWiz-dcaN6-MDt8x-J2GGG | 14/14/0 | 69.3 | 0.99 | 2026-07-04 21:40:42 · 33m 32s | |
| CSGO-GejrO-9pVGU-d8LYd-O8syO-ZbaEC | 12/17/4 | 63.7 | 0.76 | 2026-07-04 20:53:58 · 38m 23s | |
| CSGO-Sku6h-OmCJd-RdCfc-Q5ztx-J2GGG | 8/18/5 | 49.7 | 0.61 | 2026-07-03 23:11:36 · 30m 57s | |
| CSGO-KD5Fv-K95v7-us3PE-LKLwd-ZjenL | 20/24/4 | 66.9 | 0.90 | 2026-07-03 22:15:43 · 47m 34s | |
| CSGO-UGYeT-PhCQs-VXDqw-BXnhL-xH2cQ | 5/14/3 | 46.3 | 0.41 | 2026-07-03 21:44:33 · 23m 54s | |
| CSGO-ckkpe-PSCFE-UWO7U-bXqEp-SD8aC | 20/18/9 | 84.0 | 1.30 | 2026-06-17 18:12:44 · 42m 45s | |
| CSGO-SUwq2-JrY2y-uJSao-7Ub2W-kvbxJ | 14/14/8 | 87.8 | 1.24 | 2026-06-17 17:34:59 · 31m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.