Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-GbGWa-R5L5J-Zs3WO-8KoW3-zz8aC | 15/13/4 | 72.7 | 1.32 | 2026-07-03 00:07:00 · 32m 1s | |
| CSGO-LX5B2-vdvUS-CH3px-od3tC-y9qBE | 13/17/7 | 70.3 | 1.02 | 2026-07-01 22:08:12 · 35m 5s | |
| CSGO-OO3QR-YT2ER-qC9Db-EUnTB-opWTB | 12/19/4 | 53.1 | 0.77 | 2026-07-01 00:40:37 · 39m 33s | |
| CSGO-wS46i-yVAVz-nXeSn-PAUaQ-Ac9eD | 13/9/6 | 77.9 | 1.27 | 2026-06-30 21:32:03 · 26m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.