Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-fLujr-X9Kcw-EYaXc-rsb4Y-FvxfF | 13/9/9 | 89.9 | 1.47 | 2026-07-04 14:38:03 · 24m 24s | |
| CSGO-SsRR9-cfoDz-pNyar-3MdGp-FiywQ | 7/17/5 | 63.8 | 0.56 | 2026-07-04 14:06:33 · 28m 0s | |
| CSGO-9jdSm-BP32S-ZpKzP-7bYTc-sY2tJ | 18/18/13 | 100.3 | 1.20 | 2026-07-04 13:12:02 · 42m 5s | |
| CSGO-8WuNJ-qeYvE-y6C46-2CiJq-bNmkP | 16/8/6 | 114.7 | 1.79 | 2026-07-04 12:46:09 · 21m 29s | |
| CSGO-4YFGi-rjwXr-9xEqY-Esouz-hq4FP | 14/9/3 | 76.1 | 1.26 | 2026-06-26 14:32:15 · 28m 18s | |
| CSGO-Q4BYn-Bfpjv-exdCt-Osunp-JttiB | 10/14/5 | 74.7 | 0.85 | 2026-06-23 20:19:23 · 30m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.