Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-eLQJT-xsEVr-PZRUL-5pmnF-ZoZUN | 11/8/4 | 81.8 | 1.33 | 2026-07-04 16:03:31 · 18m 59s | |
| CSGO-dQ2m8-5ncqP-UCf5u-NuoEU-n6iPK | 17/14/9 | 94.9 | 1.33 | 2026-07-04 15:30:04 · 26m 50s | |
| CSGO-pCf2o-aSq4f-O9PdG-x8s74-zpe8E | 17/12/7 | 90.7 | 1.41 | 2026-07-04 14:24:44 · 31m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.