Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-dBUyE-murSh-5bnzr-b2oaE-ox6iL | 12/15/3 | 53.3 | 0.77 | 2026-07-06 15:03:40 · 36m 28s | |
| CSGO-PYizj-2E7Vh-sADuW-Tjs4O-GHcVG | 22/13/6 | 119.2 | 1.73 | 2026-07-02 16:45:22 · 27m 42s | |
| CSGO-MbbJe-OecEr-b4rQZ-3JtPo-M4R4M | 18/17/4 | 67.4 | 1.11 | 2026-07-02 16:04:01 · 37m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.