Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-E7YVy-V5WWO-QvKeZ-jmin3-zz8aC | 16/14/2 | 81.8 | 1.25 | 2026-07-03 02:13:50 · 33m 15s | |
| CSGO-Y2c8L-PAVvv-yB2NZ-MWWOf-dPVeL | 29/18/7 | 102.9 | 1.58 | 2026-07-03 02:13:50 · 48m 40s | |
| CSGO-LoQ4R-eKOfv-YDuZT-Hp6jc-GZAYN | 7/14/5 | 70.6 | 0.64 | 2026-06-27 21:39:21 · 30m 8s | |
| CSGO-eeKJR-P9nXH-5Y9D7-K5xey-wzeKP | 19/19/5 | 94.1 | 1.24 | 2026-06-24 17:42:42 · 33m 49s | |
| CSGO-waTr2-qQtvG-ZwMfn-S9XRA-nKurD | 26/20/5 | 79.6 | 1.27 | 2026-06-24 16:51:50 · 45m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.