Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mSJaB-jMv6L-t8Zsq-xq5SW-NvoNO | cs_alpine |
16/14/1 | 88.2 | 1.30 | 2026-07-07 23:19:51 · 26m 4s |
| CSGO-oCQkB-38GZc-imLsc-OzhEo-PXOYE | 11/18/8 | 66.9 | 0.74 | 2026-07-03 01:58:48 · 33m 53s | |
| CSGO-FcXTx-sUoUp-SHzFB-qjra9-PKD7K | 13/16/6 | 71.7 | 1.00 | 2026-07-03 01:58:48 · 34m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.