Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4wMje-YU4Fm-ArWHq-7PoD4-LB6iL | 9/15/4 | 77.5 | 0.78 | 2026-07-01 05:15:17 · 28m 22s | |
| CSGO-VVEP3-eVSyC-EWsom-cRKTW-75mAL | 8/20/9 | 60.2 | 0.54 | 2026-07-01 04:33:20 · 31m 47s | |
| CSGO-rr2Gh-sioNF-afoUZ-NyB9K-hbRuK | 5/18/2 | 29.7 | 0.20 | 2026-06-29 20:24:52 · 26m 52s | |
| CSGO-2R9NR-PepZB-PpSJV-4k2G5-cpxMM | 15/16/3 | 85.9 | 1.13 | 2026-06-29 04:43:02 · 30m 45s | |
| CSGO-MvZGb-BZjjw-uhJd2-RYHid-pPocG | 7/15/3 | 58.5 | 0.58 | 2026-06-29 04:11:01 · 27m 43s | |
| CSGO-6e8H4-xbAOP-HQTCR-hctv7-xU7CH | 12/18/5 | 56.1 | 0.87 | 2026-06-27 04:42:05 · 42m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.