Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zGUhc-9YBMJ-5T9KQ-BpaUm-3svoO | 22/20/3 | 78.6 | 1.28 | 2026-07-04 18:07:03 · 39m 19s | |
| CSGO-CPxwb-jJcxh-ZOa9u-Gaunw-J2GGG | 15/7/3 | 85.2 | 1.54 | 2026-07-04 17:28:12 · 27m 50s | |
| CSGO-hRQOc-Ziqe9-XCMhj-3X2S3-wLPYE | 13/12/8 | 76.0 | 1.19 | 2026-07-04 16:44:32 · 35m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.