Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-r3E2V-662yr-Ucrub-GnBr5-9AMsE | 13/20/3 | 67.1 | 0.81 | 2026-07-01 21:56:22 · 39m 15s | |
| CSGO-vCjjB-RDSie-osPip-4DFW4-Sz8rN | 18/20/4 | 78.0 | 0.99 | 2026-07-01 21:06:48 · 44m 25s | |
| CSGO-O6oZt-4xRyv-ay9Av-NVMiD-VUeZH | 12/14/1 | 69.3 | 0.86 | 2026-07-01 20:32:31 · 31m 43s | |
| CSGO-LLsmO-x35hK-MNdp5-d2TVV-owGyB | 17/14/2 | 74.3 | 1.10 | 2026-07-01 19:51:41 · 36m 53s | |
| CSGO-Ax9cP-wKnOx-ehmMH-9Boce-SP7rN | 5/12/3 | 33.9 | 0.58 | 2026-07-01 19:14:53 · 31m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.