Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NR9Yp-7brYM-yTEHV-rwTva-F5WwP | 13/21/9 | 64.1 | 0.85 | 2026-07-01 18:59:04 · 49m 44s | |
| CSGO-BD2nV-d6GdD-WjXED-2Dv8n-qWHzN | 19/14/3 | 79.2 | 1.32 | 2026-06-28 20:14:36 · 37m 33s | |
| CSGO-2UdGa-zsdem-CxMfj-pip5N-DJsiB | 14/15/7 | 67.2 | 0.96 | 2026-06-28 19:21:31 · 44m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.