Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xq5wx-doaC2-VtKxr-ER6Yy-ZrPJM | 13/19/7 | 78.2 | 0.82 | 2026-07-03 18:48:29 · 36m 53s | |
| CSGO-vbbGO-FxkV6-SPUHG-d3cqa-C6mAL | 8/16/10 | 73.9 | 0.75 | 2026-07-03 18:09:33 · 26m 54s | |
| CSGO-2BT2C-vMdWV-ZzLUU-bZiVo-UO8nM | 5/14/1 | 34.1 | 0.21 | 2026-07-03 17:43:21 · 19m 3s | |
| CSGO-nPYjm-qzNMN-x9JUn-7CfYd-YjEuA | 17/12/4 | 98.7 | 1.45 | 2026-06-30 19:07:54 · 30m 26s | |
| CSGO-tyTSo-pMuZa-mRkcZ-v8HoY-s6iPK | 20/17/6 | 104.6 | 1.43 | 2026-06-23 19:58:47 · 40m 45s | |
| CSGO-AScwd-LGbOL-N4q5T-SiYQS-Ew4ZJ | 11/20/8 | 73.4 | 0.77 | 2026-06-23 19:05:49 · 44m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.