Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-iixP8-re8W9-C28Fh-CzEwS-XSUnB | 10/18/5 | 49.8 | 0.69 | 2026-07-06 17:11:17 · 37m 42s | |
| CSGO-ofPpy-Rj2dF-KnTVO-eymKY-R7pxA | 7/14/9 | 62.2 | 0.78 | 2026-07-06 16:31:21 · 37m 14s | |
| CSGO-oeU4U-mb64B-3x84i-jiEtr-724BO | 14/17/4 | 56.3 | 0.87 | 2026-07-06 15:46:26 · 41m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.