Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-hOOxD-9bSw5-RKUyL-8Kv9e-2PDRE | 12/15/5 | 79.4 | 0.92 | 2026-07-06 13:00:33 · 27m 51s | |
| CSGO-3i5KE-ud6FD-uQqya-VP7uA-nKurD | 2/15/1 | 28.7 | -0.01 | 2026-07-06 12:37:38 · 19m 52s | |
| CSGO-xnUnj-4fPuU-iU3DU-rqW2W-aQ4qB | 9/17/4 | 59.3 | 0.65 | 2026-06-30 18:46:28 · 31m 3s | |
| CSGO-qxdHR-jmGtj-TbRVh-DrUzn-XsONN | 12/19/10 | 77.0 | 0.76 | 2026-06-27 19:52:45 · 38m 14s | |
| CSGO-BPEPc-cY6Ab-2DR7v-xb2oD-od5yD | 12/14/5 | 63.0 | 1.01 | 2026-06-27 19:06:33 · 41m 38s | |
| CSGO-t43p5-4KxMx-hOtNG-a9zbr-4rquL | 16/15/11 | 93.3 | 1.24 | 2026-06-23 19:10:41 · 42m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.