Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jN4Vq-OxR5y-M3xJT-UtM57-aUPRO | 17/13/11 | 111.1 | 1.52 | 2026-07-04 22:44:17 · 35m 28s | |
| CSGO-PutXz-hECDD-w7579-PCrZv-JNCEB | 15/9/4 | 84.9 | 1.49 | 2026-06-20 21:51:18 · 26m 3s | |
| CSGO-LjPOB-HrWcc-LDrOR-STLNX-T6TvD | 14/19/7 | 71.9 | 0.88 | 2026-06-20 21:08:36 · 39m 48s | |
| CSGO-pxAiq-EC4GM-UXYyJ-dQJnK-28CBM | 18/8/3 | 104.5 | 1.62 | 2026-06-18 20:15:47 · 37m 27s | |
| CSGO-ALjLz-F6Zfj-85SZ7-pNLkb-OuiTL | 8/15/2 | 40.6 | 0.60 | 2026-06-18 19:33:57 · 33m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.