Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7KCfu-HvkxC-PSxt5-xVR43-OAqVQ | 12/7/3 | 80.1 | 1.44 | 2026-07-04 22:18:46 · 18m 58s | |
| CSGO-y8aN5-HJmFu-YNnt3-4m4kN-mnnYF | 20/13/7 | 117.8 | 1.64 | 2026-07-01 01:46:41 · 24m 28s | |
| CSGO-7G7P4-mha5j-4kiTA-aLdAd-FPGCF | 10/6/5 | 96.6 | 1.50 | 2026-06-27 11:30:32 · 14m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.