Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NYhC5-YMvsh-poRZH-BOBy2-2B3xK | 6/19/6 | 46.9 | 0.43 | 2026-07-04 20:14:43 · 31m 27s | |
| CSGO-UqLBf-jc8JJ-iyrbi-qtBYx-f25qB | 13/15/4 | 65.6 | 1.00 | 2026-07-04 17:08:22 · 32m 14s | |
| CSGO-ELqSV-Scm3G-Avk5L-iR5Jy-8pVoN | 16/16/5 | 65.7 | 1.16 | 2026-07-04 16:27:46 · 34m 54s | |
| CSGO-phETM-QsBWD-48tRA-exGVN-EnnpQ | 8/17/7 | 62.6 | 0.63 | 2026-06-28 22:39:37 · 34m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.