Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5MVaX-3dVHv-2GuwZ-qAHCM-GcXTB | 13/8/2 | 78.4 | 1.23 | 2026-06-24 20:49:24 · 25m 45s | |
| CSGO-oBaEC-7Hrqy-hNpPK-6JZEO-ObCRE | 22/14/6 | 95.3 | 1.50 | 2026-06-24 20:07:00 · 33m 58s | |
| CSGO-sSdtr-mSPDo-U8aKm-vZ6WB-3oZEC | 15/11/4 | 73.9 | 1.34 | 2026-06-24 19:34:20 · 28m 38s | |
| CSGO-aznkB-iE9PD-2fqrU-OewNK-do9aC | 20/19/6 | 86.7 | 1.21 | 2026-06-17 19:15:11 · 45m 8s | |
| CSGO-DLVBG-ErDnw-7dsOL-f7Hee-YYmQD | 15/16/5 | 79.8 | 1.11 | 2026-06-17 18:23:32 · 38m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.