Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-AOMPb-TFqRh-HpG9k-4qmTw-8BRmH | 19/13/6 | 106.9 | 1.47 | 2026-06-29 20:33:36 · 32m 10s | |
| CSGO-V3wLv-ZWmaS-HKXXC-dR3VH-t9XDJ | 19/14/6 | 75.4 | 1.26 | 2026-06-29 19:46:55 · 41m 22s | |
| CSGO-MvZSx-yd6W7-Nkuyq-Yx7pi-xOYQM | 8/15/5 | 51.3 | 0.73 | 2026-06-19 23:29:53 · 37m 55s | |
| CSGO-JDaiw-3u6Kv-ZSJuo-ddqkW-bawDK | 12/17/5 | 75.4 | 0.74 | 2026-06-16 23:52:53 · 31m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.