Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tQH6z-M9soc-ELOJp-5iCBu-RhC3J | 16/22/11 | 69.8 | 0.90 | 2026-07-03 18:41:07 · 50m 54s | |
| CSGO-76AtR-duhPM-HB5zx-RzJQR-aGn6J | 8/16/5 | 65.5 | 0.70 | 2026-07-03 18:05:56 · 27m 27s | |
| CSGO-VMwPj-CnHqy-uWdpT-9ezaW-QQksF | 15/17/4 | 72.3 | 1.02 | 2026-07-03 17:14:42 · 36m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.