Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-YPQW5-2eCdh-SXDLa-eXKeE-QdvLA | 13/6/8 | 107.1 | 1.71 | 2026-07-05 21:17:04 · 22m 52s | |
| CSGO-CADU2-fhYuT-4PZCj-ZvDHN-GcXTB | 17/19/7 | 78.4 | 1.05 | 2026-07-05 19:08:58 · 38m 51s | |
| CSGO-7cs3C-m4qxr-XayBX-Sf8fb-OuiTL | 12/15/7 | 63.8 | 1.00 | 2026-07-04 22:24:23 · 32m 18s | |
| CSGO-zVvdp-sDYHD-QkVFA-EtaOE-FTBtG | 18/14/6 | 88.2 | 1.38 | 2026-07-04 21:50:08 · 30m 36s | |
| CSGO-aJ9NM-V4zoA-RiGHT-nkfiQ-PGOJM | 12/16/8 | 56.1 | 0.90 | 2026-07-04 20:50:24 · 37m 54s | |
| CSGO-sGzEQ-9Buiu-V5cm3-KqvOa-CZGOP | 9/12/2 | 68.5 | 0.87 | 2026-07-04 20:21:12 · 26m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.