Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mPyvv-sG3ep-yysu6-kAPks-TrJTK | 10/18/7 | 58.1 | 0.75 | 2026-06-28 03:40:34 · 36m 17s | |
| CSGO-bBXdB-qpf9w-n7OFb-HTnN6-hKMkO | 10/15/8 | 78.2 | 0.96 | 2026-06-28 02:13:32 · 25m 39s | |
| CSGO-QNrh8-7OSy7-5Fhnh-qoOF4-2zYUN | 16/11/5 | 82.7 | 1.43 | 2026-06-28 00:59:33 · 31m 6s | |
| CSGO-t6KNf-PAerh-cNtWb-rpVQc-VFJPJ | 16/20/8 | 82.8 | 0.98 | 2026-06-27 16:47:53 · 35m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.