Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-8wvTm-cxev2-ULPmz-VaFWh-htRBD | 16/19/5 | 81.1 | 1.04 | 2026-07-02 17:14:36 · 30m 38s | |
| CSGO-BQuyT-DXmCV-SEROX-5hJHL-LJiPK | 16/13/2 | 90.5 | 1.14 | 2026-06-30 21:44:57 · 27m 42s | |
| CSGO-c2qzC-A95WW-Vq7dh-rjGCa-jZG8D | 18/13/5 | 108.4 | 1.46 | 2026-06-28 10:55:34 · 27m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.