Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-sznZR-ptZXv-XtGZq-YvxAO-HSWsO | 14/14/7 | 82.2 | 1.07 | 2026-06-30 23:31:49 · 34m 33s | |
| CSGO-UvPxy-WFRpU-N4dKK-MhefG-KdWXC | 12/13/1 | 86.9 | 0.95 | 2026-06-30 23:09:39 · 19m 36s | |
| CSGO-7W5O2-5FMQU-cQvAd-kwcSG-5HQRO | 18/14/2 | 92.0 | 1.37 | 2026-06-30 22:34:14 · 32m 17s | |
| CSGO-PRtqT-yXMf2-SZdQJ-haTmj-WEDVF | 16/16/7 | 84.7 | 1.17 | 2026-06-30 21:50:49 · 35m 54s | |
| CSGO-RJk8v-wyJkp-2hEvb-rvB2h-kOijD | 6/15/0 | 45.2 | 0.31 | 2026-06-30 21:18:42 · 26m 34s | |
| CSGO-ayRqB-4Ar4P-hmBpD-O7Wu4-9AMsE | 13/20/3 | 76.0 | 0.82 | 2026-06-30 20:33:54 · 39m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.