Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-sUrjq-GPhbL-odhNA-qn9Uu-jWX9G | 18/15/3 | 82.8 | 1.25 | 2026-07-01 19:43:42 · 31m 28s | |
| CSGO-oxJKT-MAsFm-r6UX7-zM3BH-moyHL | 13/20/6 | 68.8 | 0.79 | 2026-07-01 18:58:45 · 40m 26s | |
| CSGO-5FroO-28KFC-JdpWT-dVzby-YfVvD | 23/17/1 | 93.0 | 1.41 | 2026-07-01 18:22:50 · 32m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.