Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mHVKz-bEmGt-sJikB-BrLQ3-uqYsO | 16/11/6 | 66.3 | 1.17 | 2026-07-03 20:25:51 · 33m 49s | |
| CSGO-DutAJ-N6ohh-H8HRD-hWbLx-QMqBE | 18/12/6 | 78.1 | 1.32 | 2026-06-19 12:25:08 · 43m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.