Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-p8PEt-Ezn6p-8VJA7-EvS2t-ohtnC | 9/16/4 | 76.6 | 0.65 | 2026-06-13 02:02:01 · 31m 51s | |
| CSGO-MbYio-wyvT9-u3ZNi-cFcpt-bhUzE | 15/11/7 | 81.3 | 1.33 | 2026-06-13 01:21:27 · 29m 30s | |
| CSGO-U9ZVa-SSSDa-K2xtj-UovaY-4EacP | 19/12/4 | 104.6 | 1.60 | 2026-06-12 02:37:36 · 29m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.