76561197961491278
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-7%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-2%Peak single-match outcome anomaly 21.7/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 31 analyzed matches reads as variance, not a pattern.
TeamDocks rating & ADR trend · last 30 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-YAXyv-Hchvy-OJkhj-YhQPo-HOH8D | 14/14/3 | 71.4 | 1.05 | 2026-07-06 18:59:38 · 35m 19s | |
| CSGO-PceWt-d4tcR-vE32R-C8zbp-WhUzE | 13/19/8 | 68.9 | 0.91 | 2026-07-06 18:05:34 · 42m 30s | |
| CSGO-dB8FA-hqkCw-HHGxn-7Pxtq-JiRFE | 13/17/10 | 73.0 | 0.91 | 2026-07-01 20:11:19 · 42m 2s | |
| CSGO-ZLDVC-yXcqR-MZHdN-eKWND-kJNfN | 7/7/5 | 55.7 | 1.01 | 2026-07-01 19:44:16 · 24m 3s | |
| CSGO-bK9yD-TuWHi-iCDQY-FS34i-q4yUO | 13/12/6 | 83.0 | 1.19 | 2026-07-01 19:06:15 · 30m 37s | |
| CSGO-D3AiR-582kj-bf9nr-fDkyw-cW9LK | 11/17/5 | 79.9 | 0.94 | 2026-07-01 18:32:25 · 30m 44s | |
| CSGO-ZfP9V-kJZa7-mApRr-8tXrX-FHtdA | 12/13/6 | 78.1 | 1.14 | 2026-06-29 20:20:09 · 30m 17s | |
| CSGO-5GaXy-doeOX-Cc2LP-vhEEF-OoBhP | 9/13/6 | 55.9 | 0.77 | 2026-06-29 19:35:23 · 34m 55s | |
| CSGO-GH49u-fU8H4-ZSynq-O7eO9-Ad5FP | 6/15/7 | 55.9 | 0.42 | 2026-06-29 18:58:10 · 27m 49s | |
| CSGO-XA6X3-qCymN-dtnb8-Zqrzs-uWq7C | 14/16/3 | 63.1 | 0.97 | 2026-06-29 18:19:42 · 29m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.