Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jUvPj-2v8UW-52VTJ-4B3XQ-XwJ5O | 14/22/5 | 69.3 | 0.92 | 2026-07-04 18:58:27 · 34m 27s | |
| CSGO-dQ2m8-5ncqP-UCf5u-NuoEU-n6iPK | 8/16/4 | 61.9 | 0.58 | 2026-07-04 15:30:04 · 26m 50s | |
| CSGO-sBQhx-W8YMG-FFQ6N-vbSQS-ERXoN | 13/16/6 | 66.3 | 0.96 | 2026-07-03 20:38:38 · 37m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.