Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2KGLR-T6sLv-GCrQG-szWFZ-wZ7nM | 10/16/10 | 67.0 | 0.92 | 2026-07-03 21:40:39 · 31m 2s | |
| CSGO-Y45vt-NuJp2-GjyJX-uS768-xo8vO | 15/11/8 | 102.4 | 1.52 | 2026-07-03 21:11:36 · 25m 37s | |
| CSGO-pLna2-2E3Q5-RdhyY-UHKok-6XLoD | 15/13/5 | 88.0 | 1.19 | 2026-07-03 20:32:22 · 33m 49s | |
| CSGO-7cBML-GG5kJ-Fh6JR-NFcfD-sUNMB | 13/19/7 | 80.3 | 0.88 | 2026-07-03 19:53:55 · 35m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.