Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-YGxUh-thNZY-vJaXm-8W32x-SMOtQ | 32/21/6 | 118.0 | 1.70 | 2026-07-05 14:39:33 · 46m 46s | |
| CSGO-cWw8Z-pTviv-OAxVU-hra72-heGiJ | 28/18/5 | 80.9 | 1.40 | 2026-07-05 13:37:40 · 50m 53s | |
| CSGO-2iNy8-a7tDv-Xmuo6-WXdQH-R8diK | 13/7/8 | 103.8 | 1.60 | 2026-07-05 12:30:20 · 23m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.