Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PGCwM-R3S6d-H9zRM-Q2z3H-LdcNE | 13/17/5 | 68.3 | 1.03 | 2026-07-02 12:33:31 · 29m 12s | |
| CSGO-W3Cip-ka93e-wxkSi-ycmBj-iiQZQ | 17/18/4 | 78.4 | 1.09 | 2026-06-27 23:56:53 · 39m 20s | |
| CSGO-A3yMm-V7Wo3-pSKdO-aJRfN-ObCRE | 10/21/9 | 56.8 | 0.60 | 2026-06-27 23:10:32 · 41m 10s | |
| CSGO-7vAzW-LqMZt-ZB2Z7-hki2A-FpQuK | 8/18/3 | 46.7 | 0.53 | 2026-06-27 22:27:25 · 34m 29s | |
| CSGO-h8zKJ-RQkMn-VYjrM-XPfFq-PXOYE | 12/19/2 | 52.3 | 0.58 | 2026-06-27 21:42:54 · 39m 3s | |
| CSGO-vCUeN-NHUNX-Njukz-ijHsm-Eis8O | 9/17/7 | 45.9 | 0.53 | 2026-06-27 21:03:19 · 36m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.