Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ExFv2-V5DQY-OPoRQ-QmkDp-AYEyB | 13/17/1 | 61.7 | 0.77 | 2026-07-05 21:13:57 · 32m 7s | |
| CSGO-Qb6Kq-URYfi-KruwJ-iGwCd-VFJPJ | 20/26/7 | 87.8 | 1.01 | 2026-07-05 20:15:39 · 45m 28s | |
| CSGO-cTskJ-r4C8L-tHGqr-ardeY-jkiaB | 9/14/6 | 57.3 | 0.95 | 2026-07-05 19:40:28 · 30m 37s | |
| CSGO-5ZpVG-3We8C-avu2j-pwFvt-YDERE | 7/15/4 | 45.4 | 0.66 | 2026-07-05 18:05:27 · 31m 55s | |
| CSGO-ikG3i-HkC3v-HwRXC-GjFRq-3MEKO | 8/14/5 | 73.0 | 0.75 | 2026-07-05 17:41:04 · 21m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.