Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Bre8X-N9K8x-aYxnK-puT2U-j7xbE | 23/8/3 | 123.3 | 1.95 | 2026-07-02 18:34:15 · 27m 58s | |
| CSGO-dnSCR-Mjddz-AqVwE-Nd9xB-XTKXL | 17/14/3 | 77.2 | 1.08 | 2026-07-02 16:36:56 · 40m 30s | |
| CSGO-MRUmh-wrKnY-PBven-2PAAc-vEkwG | 12/14/2 | 56.8 | 0.80 | 2026-07-02 15:25:50 · 36m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.