Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9qCmk-oQGbq-nLZcG-9dknP-WwrBE | 13/13/11 | 89.7 | 1.09 | 2026-06-08 21:32:40 · 34m 50s | |
| CSGO-toRF5-xp4Po-ePUME-TD2H8-XpeOQ | 9/16/3 | 67.1 | 0.70 | 2026-06-08 21:04:15 · 24m 55s | |
| CSGO-3b2Lv-GLQqp-Opx36-3NuQS-QwSOG | 4/14/0 | 32.9 | 0.19 | 2026-06-08 20:30:29 · 27m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.